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See:
Description
Interface Summary | |
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AutomataEngine | |
PixelSource | Abstract interface for modules that can deliver pixes to Perceptron. |
Class Summary | |
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Automata | |
ColorScheme | A ColorScheme should represent as close as possible a bijection between RGB 8 bit colorspace and float values in [0,1] |
ColorScheme.GreyscaleColorScheme | |
ColorScheme.HSVColorScheme | |
ColorScheme.HSVRotatingColorScheme | |
ColorScheme.HueColorScheme | |
ColorScheme.HueRotatingColorScheme | |
ColorScheme.HVColorScheme | |
ColorScheme.HVRotatingColorScheme | |
ColorScheme.MaskingColorScheme | |
ColorScheme.TwoToneColorScheme | |
Hallucination1 | |
Main | automata.Main should text automata engines |
SimpleAutomata | |
SimpleAutomata1 | |
TriLife | |
Waves | |
Waves_1 | |
Waves_11 | |
Waves_5 | |
Waves_6 |
Cellular automata engines can be installed here, and accessed from the Perceptron rendering loop. TODO : make this actually work
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