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See:
Description
| Interface Summary | |
|---|---|
| AutomataEngine | |
| PixelSource | Abstract interface for modules that can deliver pixes to Perceptron. |
| Class Summary | |
|---|---|
| Automata | |
| ColorScheme | A ColorScheme should represent as close as possible a bijection between RGB 8 bit colorspace and float values in [0,1] |
| ColorScheme.GreyscaleColorScheme | |
| ColorScheme.HSVColorScheme | |
| ColorScheme.HSVRotatingColorScheme | |
| ColorScheme.HueColorScheme | |
| ColorScheme.HueRotatingColorScheme | |
| ColorScheme.HVColorScheme | |
| ColorScheme.HVRotatingColorScheme | |
| ColorScheme.MaskingColorScheme | |
| ColorScheme.TwoToneColorScheme | |
| Hallucination1 | |
| Main | automata.Main should text automata engines |
| SimpleAutomata | |
| SimpleAutomata1 | |
| TriLife | |
| Waves | |
| Waves_1 | |
| Waves_11 | |
| Waves_5 | |
| Waves_6 | |
Cellular automata engines can be installed here, and accessed from the Perceptron rendering loop. TODO : make this actually work
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